Along with the implementation, a good developer would also write automated tests to ensure that the new/changed functionality works correctly. After a solution is agreed upon, comes the implementation phase. Then a peer review process is pretty important. First you have to architect the solution.
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You don't understand the amount of man hours that go into making and testing even very small changes. And assuming the game is still on the market at this point - patching would be the right course of action for additional profit.
HITMAN GO 2 10 OFFLINE
I doubt it would take them much effort or money to get challenges and unlocks working in offline as well. Originally posted by never047:Dude, the meat of the game is already available offline. I mean if you want to pick apart the history of ioi it's been a roller coaster of trying to stay in business, but they've managed to pull it off for 2 decades, and some of their worst decisions have been from publisher interference, which for the moment they don't have to worry about (as independants) Ioi owns the Hitman(2016) and Hitman(2018) servers, I expect they will be up for the lifespan of ioi's existance, and that barring any major catostrophe the devs will keep their promises There is a reason to believe, ioi is 20 years old and some of the original founders are still with the company, they already promised to do what they can to maintain the game for the duration of their own livesĪbsolutions servers lasted 6 years and only went down because it was Square that owned them, and Square doesn't care That would require them to spend more time and thus more money for no additional profit. There is no reason to believe they will expend extra effort to change the game in any way as you are suggesting.
HITMAN GO 2 10 PATCH
When instead they could patch the game so it can retain it's full offline functionality once the servers do go down, just like a number of single player games with online drm did at some point in the past. Originally posted by never047:So you automatically assume the worst and least plausible scenario, for them to 'break' the game? It's win win, but don't expect the WB to be making design decisions, ioi chose to stay independent for a reason, and hopefully they stay that way ioi found new investors and pooled their own personal money to "buy themselves" away from square, they are independetn againĪs it stands, they remain independent as developers but still need someone to make physical copies of the game (rather than spend their own money on equipment)īy contracting with the WB they get a partner that will make the boxed copies of the game for retail (and consoles), and that's willing to help pay for marketing expenses (since they get a cut from all sales as part of the contract) Not meeting Squares sales expectations, Square was going to shut down ioi and cancel the franchise. Hitman(2016) ioi was given some freedom over design (which is why its more of an evolved blood money), and they were going to release it in 2 parts (3 maps each), Square decided to make it 6 parts and call them episodes (we see how that turned out) Contracts and then Blood Money were the golden era.įor whatever reason Eidos then sold themselves to Square, ioi got dragged along for the ride.Ībsolution was Squares design, we all see what happened there.
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On consoles Silent Assassin was a mega hit, Edios was right and a franchise was born. Eidos then decided to buy them and continue to fund them and told them to produce the second game for both consoles and PC.
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They contracted with Eidos to publish the game. When ioi made the original Codename 47 they were independent. Ioi doesnt have the equipment to produce boxed copies of games and never have WB isn't making any of the design decisions, ioi is independent now. They are a contracted partner to publish retail box copies of the game and share marketing expenses. WB does not own ioi, and has nothing to do with development. Massive difference, Square owned ioi at the time, they were not just the publisher Originally posted by Appz:That was Square Enixs decision wasn't it? WB is publishing this time, so expect lots and lots of microtransactions.